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60FPS/SCR 000/VEL +0.00
INTERACTIVE DESIGNER VR Systems · Product Design · Apps & SaaS · Game Dev

I design and build the whole thing: VR, apps, games.
New to me?  I pick it up fast.

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WORK — INDEX

SnapSteam

Solo Developer · Designer · Founder 2025 — Present

Steam library manager, and then some

Windows desktop app for your Steam library. Goes well beyond basic management. Subscription SaaS with Discord login, Cloudflare backend, and a private admin dashboard. Built and run solo.

App dev · Backend · Auth · Admin panel · Subscription flow

snapsteamteam.github.io →
WindowsSaaSFull-StackCloudflare

SMARTApp

Solo Developer · Designer 2025 — Present

VR arcade control system

VR station app for Quest and SteamVR, plus admin and operator control sites. Full arcade system for running VR games and movies from one place.

VR dev · Spatial UX · Admin dashboards · Operator controls · Quest & SteamVR

VRQuestSteamVRAdmin Systems

SMART

Designer · Developer 2025 — 2026

Brand, web, and product suite

Built their websites, branding, and the SMARTApp. The full digital side of the business, from identity to product.

Branding · Web design · UI systems · Product architecture · SMARTApp

BrandingWebProductUI Systems

SAHARA™

Creative Lead · Developer · Producer 2024 — Present

Story-driven open-world game

Professional story-telling open-world game. I lead creative and technical direction: design, systems, code, narrative, 3D, and production.

Game design · Systems · Programming · Story · 3D · Editing · Team lead

Open WorldNarrativeDevelopmentLeadership
Side projects

Interface Experiments

Personal

UI and interaction tests

Side projects. Poking at motion, layout, and how interfaces feel when you actually use them.

Prototyping · Motion · Interaction · Visual studies

UIMotionInteraction

Visual & Motion Studies

Personal

Short visual and motion pieces

Side projects in video and photo. Timing, composition, and motion without a client brief.

Video editing · Photo work · Motion tests · Direction

VideoPhotoMotion

METHOD — HOW I WORK

Most of the time I work solo. Design, code, and ship without handing pieces off.

Hit something I haven't done before? I learn it and build with it. That's usually how projects go.

VR arcade systems, SaaS apps, open-world games. If it needs designing and building, I'm in.

STACK — WHAT I DO

CONTACT — SIGNAL

OPEN FOR WORK — 2026

callmenifo123@gmail.com

© 2026 Nawaf M. Ashraff